Welcome to the League Cafe

League of Legends next update, patch 11.23, will arrive in mid-November.

Following the 11.22 update, we'll see how the previous changes affected the game and whether Riot need to make some changes in it's next one. This is the penultimate update of Season 11, but will implement the pre-season changes that were detailed in a previous update.

The next update will open up the Cafe and bring the Cafe Cuties skinline.

Here’s what’s new in update 11.23 for LoL.

Release Date

The 11.23 update will arrive in League of Legends on Wednesday 17th November 2021.

Here’s roughly when you can expect the update to roll out:

  • 3 am PT (NA servers)
  • 5 am GMT (EUW servers)
  • 3 am CET (EUNE servers)
Champion Updates

Riot Phlox has informed us that the next update wont be getting a patch preview as it is all new season content. This means there's so much going on, changes to champions isn't worth it.

Champion Changes And Adjustments

Rengar is getting a big change at some point in the future, thanks to RiotPhlox. These changes were added to the PBE in mid-August, but the release date isn't finalised. According to @RiotPhlox "Rengar’s getting some deep rescripting/cleanup right now which should squash a lot of bugs, but it’ll take a fair bit of time to finish up. I’m sinking any spare time I’ve got from preseason into Rengar and I'll let y'all know when we've locked down his patch date."

  • Rengar (These are detailed by @RiotPhlox and may not arrive in the next update)
    • Unseen Predator (P):
      • Max Ferocity Stacks: 3>4 (reverted)
      • [MODIFIED]: Whenever Rengar eaches 0 ferocity his next leap generates 1 ferocity
      • Ferocity Falloff Time: 8>10
      • Empowered Cast MS Duration: 1.5s>3s
      • Empowered Cast MS: 30/40/50%> 20/25/30%
      • Bonetooth Forgiveness Timer: 1.5s>3s
    • Battle Roar (W):
      • Rengar roars, dealing 50 magic damage to nearby enemies and grants 10 Armor and Magic Resist for four seconds, increased by 50% for each Champion or Large Monster hit.
      • Max Ferocity: Deals 50 magic damage, restores 50% of the damage taken in the last 1.5 seconds as Health and additionally cleanses Rengar of crowd control
    • Bola Strike (E)
      • [NEW]: No cast time when leaping
      • [NEW] Reveals enemies for 2 seconds
    • Thrill of the Hunt (R):
      • Camo Windup Delay 2s>1s
    • Ironspike/Stridebreaker/Goredrinker now properly play the Q animation if cast soon after casting Q.
    • Fixed bug with E castime not being synced up to jump

It's still unknown when this update will reach the game.

Caitlyn will also be getting a VFX update in this new patch.

System Changes

Here's what's coming as part of the pre-season update.


Lethal Tempo

  • Gain attack speed for 6 seconds when striking at least one enemy champion with each attack. This effect stacks up to 6 times
  • While this effect is at its cap, also gain attack range and increase your attack speed cap to 3.0

Glacial Augment

  • Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for a few seconds that slow enemies for 40% and reduce their damage by 15% against your allies (not including yourself)

First Strike (TBC release date)

  • Damaging an enemy champion with an attack or ability before they do so grants 5 gold and First Strike for 3 seconds, causing your attacks or abilities to deal 12% extra damage against champions, and granting 100% (70% for ranged units) of that damage dealt as gold


Crown of the Shattered Queen

  • 70 Ability Power
  • 250 Health
  • 600 Mana
  • 20 Ability Haste
    • You are Safeguarded, reducing incoming damage by 50%. Safeguard persists for 1.5 seconds after taking champion damage.
    • While Safeguarded, gain 10-40 Ability Power (by level)
    • (Regain Safeguard if you haven’t taken champion damage for 40 seconds).
    • Mythic Passive: 1% Move Speed & 50 Health


  • 200 Health
  • 20 Ability Haste
  • 30 Armor
  • 30 Magic Resist
    • Repentance: After Immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent increasing the damage they take by 12% for 5 seconds
    • Mythic Passive: Grants all other Legendary items 5 armor and Magic Resist

Frostfire Gauntlet

  • 350 Health
  • 25 Armor
  • 25 Magic Resist
  • 20 Ability Haste
    • Immolate: Taking or dealing damage causes you to begin dealing 12 + 1% bonus magic damage per second to nearby enemies (increased by 25% against minions and 150% against jungle monsters) for 3 seconds
    • Snowbind: Attacks create a frost field for 1.5 seconds and deal magic damage to all enemies in the area. Enemies that move across the field are slowed
    • Mythic Passive: Grants all other Legendary items 100 Health and 6% size

Turbo Chemtank

  • 350 Health
  • 25 Armor
  • 25 Magic Resist
  • 20 Ability Haste
    • Active - Supercharged: Grants 40% move speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 50% for 1.5 seconds (90s cooldown)
    • Refuel: Moving and dealing damage fills up the Chemtank. At 100 stacks, your next basic attack deals magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters)
    • Mythic Passive: Grants all other legendary items 5 ability haste and 50 health

Winters Approach

  • 400 Health
  • 500 Mana
  • 15 Ability Haste
    • Awe: Gain bonus health equal to 8% mana
    • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter


  • 400 Health
  • 860 Mana
  • 15 Ability Haste
    • Awe: Gain bonus health equal to 8% mana
    • Everlasting: Immobilizing or Slowing (melee only) an enemy champion consumes 3% of current mana and grants a shield for 3 seconds, absorbing damage. The shield is increased by 80% if more than one enemy is nearby

Axiom Arc

  • 55 Attack Damage
  • 10 Lethality
  • 25 Ability Haste
    • Refresh: Whenever a Champion dies within 3 seconds of having a damaged them, refund 25% of your Ultimate Ability’s total cooldown


  • 80 Ability Power
  • 250 Health
    • Damage to champions benefits from 10-20 Magic Penetration based on the target’s current Health. (Max value at 1000 or less health, Min value at 2500 or more Health)
    • Gain the max Penetration if the target was recently affected by Shields.

Cosmic Drive

  • 60 Ability Power
  • 250 Health
  • 30 Ability Haste
  • 5% Move Speed
    • After damaging champions with 3 separate Attacks or Spells, gain 30% Move Speed (decaying to 15%) and 40 Ability Power until leaving combat.

Horizon Focus

  • 110 Ability Power
  • 150 Health
    • Now also includes Slows to trigger Horizon Focus. (Rylai's Crystal Scepter also works)

Demonic Embrace

  • 60 Ability Power
  • 450 Health
    • Dealing Ability damage burns enemies for 2/1.2% max Health magic damage every second for 4 seconds.
    • Convert 2% of your bonus Health to Ability Power

Seraph’s Embrace

  • 80 Ability Power
  • 860 Mana
  • 250 Health
    • Gain Ability Haste equal to 1.3% bonus mana
    • Restore Health equal to 40% of Mana spent, up to 25-50 +10% Ability Power per cast
    • (Toggles can restore the same amount per 1 sec)

Force of Nature

  • 350 Health
  • 70 Magic Resist
  • 5% Move Speed
    • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6). Enemy immobilizing effects grant an additional 2 stacks.
    • Dissipate: While at 6 stacks of Steadfast, take 20% reduced magic damage and gain 10% increased Move Speed

Knight's Vow

  • 400 Health
  • 10 Ability Haste
  • 150% Base Health Regen
    • Active - Pledge: Designate an ally who is Worth
    • Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worth ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%

Abyssal Mask

  • 400 Health
  • 30 Magic Resist
  • 10 Ability Haste
    • Unmake: Curse nearby enemy champions, reducing their Magic Resist. For each cursed enemy, gain 7 Magic resist

Ultimate Spellbook is now available in the PBE and will be targetting a release for update 11.23.

Map Objective Changes

Here's what's coming as part of the pre-season update.

Chemtech Drake

  • Standard Buff
    • Now grants bonus damage against enemies that have more current health than you (up to a 5% increase in damage per stack)
  • Dragon Soul
    • If your team obtains the Chemtech Dragon Soul, they get a buff that grants them a brief second life if they die
  • Terrain
    • Gas zones emerge in four jungle locations when the terrain transforms for the Chemtech Drake, giving any champion camouflage within the zone.
    • Camouflaged enemies are not revealed by regular vision wards, but are revealed by Control Wards, Scryer’s Blooms, and other things that reveal invisible units.

Hextech Drake

  • Standard Buff
    • Grants attack speed and ability haste to the team that delivers the killing blow (five ability haste and 5% attack speed per stack)
  • Dragon Soul
    • Obtain the Hextech Dragon Soul to gain a unique ability that adds a chain lightning slow to your basic attacks and abilities, with a moderate cooldown
  • Terrain
    • When the terrain transforms for the Hextech Drake, pairs of Hex-gates appear across the map, allowing you to quickly travel from one location to the paired counterpart.
    • Hex-gates are activated with a brief channel (that can be interrupted by stuns or damage) before rapidly transporting you across the map to the corresponding Hex-gate.

Objective Bounties

You’ll only see objective bounties when a team is sufficiently behind, though they’ll be highlighted on the mini-map for both teams when they are there. If the losing team takes an objective with an active bounty, everyone benefits from the bounty gold.
Bounties are calculated based on four factors: experience, gold, dragon, and turret lead:
  • Baron/Elder Dragon – 500g
  • Dragon/Rift Herald – 500g
  • Outer Turret – 250g
  • Inner Turret – 400g
  • Base turret – 400g
These amounts can increase by up to 60% if a team falls even further behind.

Rift Scuttler

The first Rift Scuttler will now have 35% reduced health, grants 80% reduced XP, and has been slightly reduced in size to match its lower value.

This is due to the fact that Riot believe it is too impactful on the early game.

Bug Fixes
  • TBC
New Skins

Arcane Skins

  • Arcane Jinx
  • Arcane Caitlyn

These skins will be free.

Cafe Cuties Skins

  • Cafe Cuties Sivir
  • Cafe Cuties Soraka
  • Cafe Cuties Soraka
  • Cafe Cuties Gwen
  • Cafe Cuties Annie
  • Cafe Cuties Bard
  • Cafe Cuties Vladimir

Most skins should cost 1350RP

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