The Bees Knees
League of Legends next update, patch 12.10, arrives in late-May.
The most recent patch changed a number of champions, buffing 14 of them with only a few nerfs.
As the next update looms, new High Noon themed skins will also be introduced into the game.
Here’s what’s new in update 12.10 for LoL.
Release Date
The 12.10 update will arrive in League of Legends on Wednesday 25th May 2022.
Here’s roughly when you can expect the update to roll out:
- 3 am PT (NA servers)
- 5 am GMT (EUW servers)
- 3 am CET (EUNE servers)
Champion Updates
Champion Buffs
- TBC
Champion Nerfs
-
Ahri
-
P
- Healing against minions reduced from 40-120 +25% AP>35-95 + 20% AP
- Healing against champs reduced from 80-200 +35% AP>75-165 + 30% AP
-
P
-
Aatrox
-
E
- Omnivamp reduced from 20-30%>18-26%
- Omnivamp during R reduced from 25-50%>25-45%
- R bonus healing reduced from 30-60%>25-55%
-
E
-
Akshan
- P shield reduced from 40-300 + 40% AD>40-280 + 35% AD
-
Alistar
- P heal reduced from 25-161>23-142
-
Annie
- E shield reduced from 40-240 + 40% AP>40-220 + 35% AP
-
Aphelios
- Severum heal reduced 3%-10%>2.5%-9% (3x for spells)
- Severum R heal reduced from 275-525>250-450
-
Azir
-
E
- Shield reduced from 80-240 + 70% AP>70-230 + 60% AP
-
E
-
Bard
-
W
- Base heal reduced from 30-150>25-125
- Empowered base heal changed from 60-240>50-200
-
W
-
Camille
- P shield reduced from 20% HP>17% HP
-
Cassiopeia
-
E
- Heal reduced from 12-20% AP>10-16% AP
-
E
-
Cho'Gath
-
P
- Heal reduced from 20-71>18-52
-
P
-
Darius
-
Q
- Heal per target reduced from 15% missing HP>13%
-
Q
-
Diana
-
W
- Shield reduced from 30-90 + 30% AP and 10% bonus HP>25-85 +25% AP and 95 bonus HP
-
W
-
Mundo
-
R
- Base HP reduced from 15%-25% missing HP>10%-20%
-
R
-
Ekko
-
W
- Base shield reduced from 80-160>70-150
-
W
-
Elise
- Spider form heal AP ratio reduced from 10%>8%
-
Fiddlesticks
-
W
- Heal against champs reduced from 30%-70%>25%-55%
- Heal against monsters reduced from 50%>45%
-
W
-
Fiora
-
P
- Heal reduced from 40-115 to 35-100
-
R
- Base heal per second reduced from 80-140>75-125
-
P
-
Galio
-
W
- Shield reduced from 8%-15% HP>7.5%-13.5
-
W
-
Gangplank
-
W
- Base heal reduced from 50-150>45-145
- Heal HP scaling reduced from 15% missing HP to 13%
-
W
-
Garen
- W shield reduced from 70-180+20% bHP>65-145_18% bHP
-
Gragas
-
P
- Heal reduced from 8% HP>6.5%
-
P
-
Gwen
-
P
- Healing reduced from 70% of damage dealt>60%
- Max healing reduced from 12-30 +7% AP>10-25 + 6.5% AP
-
P
-
Illaoi
-
P
- Tentacle healing reduced from 5% missing HP to 4.5%
-
P
-
Irelia
- Q heal AD ratio reduced from 8-16%>7%-11%
-
Ivern
-
E
- Base shield reduced from 80-220>70-190
-
E
- Shield AP ratio reduced from 80%>75%
-
E
-
Janna
-
E
- Shield reduced from 80-220 + 65% AP>75-175 + 60% AP
-
R
- Heal per second reduced from 100-200 + 50% AP>90-220 + 45% AP
-
E
-
Jarvan IV
-
W
- Base shield reduced from 60-160>60-140
- % HP shield per enemy reduced from 1.5%>1.3%
-
W
-
Kai'Sa
-
R
- Shield reduced from 75-125 + 100%-200% AD and 100% AP>70-110+90-180% AD and 90% AP
-
R
-
Karma
-
E
- Shield reduced from 90-270+50% AP>80-240=45% AP
-
RW
- Base missing HP heal per hit reduced from 20%>17%
- RE bonus shield reduced from 25-190+50% AP>25-175+45% AP
-
E
-
Kayle
-
W
- Heal reduced from 60-180+30% AP>50-155 + 25% AP
-
W
-
Kayn
- E heal reduced from 100-160+40% bonus AD>90-130+35%
- Darkin healing reduced from 30%-40%>25%-35%
- Darkin R healing reduced from 70%>65%
-
Kha'Zix
-
W
- Base heal reduced from 60-160>50-135
-
W
-
Kindred
-
W
- Heal reduced from 49-100>45-79
-
R
- Heal reduced from 250-400>225-375
-
W
-
Kled
-
P
- Remount HP reduced from 50%-80%>45%-75%
-
P
-
Lee Sin
-
W
- Shield reduced from 55-275>50-250
- Vamp/lifesteal reduced from 5%-25%>5%-23%
-
W
-
Lillia
-
P
- Champ heal reduced from 12-140+20% AP>11-125+18% AP
- Monster heal reduced from 27-104+AP>24-75+5.4% AP
-
P
-
Lissandra
-
R
- Heal reduced from 100-200+30% AP>90-190+25% AP
-
R
-
Lulu
-
E
- Base shield reduced from 80-240>75-215
-
E
- Damage AP ratio nerfed from 40%>35%
-
R
- Base health reduced from 300-600>275>575
-
E
-
Lux
-
W
- Base shield per hit reduced from 45-125>40-100
-
W
-
Malphite
-
P
- Shield reduced from 10% HP>9%
-
P
-
Maokai
-
P
- Base heal reduced from 5-65>5-45
-
P
-
Miss Fortune
-
E
- Cooldown increased from 18-10 seconds>18-14 seconds
-
E
-
Mordekaiser
-
W
- Heal reduced from 40%-50%>35%-45%
-
W
-
Morgana
-
P
- Healing reduced from 20%>18%
-
P
-
Nami
-
W
- Healing reduced from 60-160+30% AP>55-135+25% AP
-
W
-
Nasus
-
P
- Lifesteal reduced from 10%-22%>9%-19%
-
P
-
Nidalee
-
E
- Heal reduced from 35-115+32.5% AP>35-95+27.5% AP
-
E
-
Nocturne
-
P
- Heal reduced from 15-40+15% AP>13-30+30% AP
-
P
-
Nunu
-
Q
- Heal reduced from 75-215+10% bonus HP and 90% AP>65-185+6% bonus HP and 70% AP
-
Q
-
Nautilus
-
W
- Shield reduced from 45-85+9%-13%HP>40-80+8%-12%HP
-
W
-
Olaf
- 14 HP growth>9HP growth
-
Orianna
-
E
- Shield reduced to 60-220+50% AP>55-195+45% AP
-
E
-
Poppy
-
P
- Shield reduced from 15%-20% HP>13%-18% HP
-
P
-
Pyke
-
P
- Solo grey health stored reduced from 10%+.25% leathality>9%+.20% lethality
- Grey health stored near multiple enemies reduced from 45%+.5% lethality>40%+.4% lethality
-
P
-
Rakan
-
P
- Shield reduced from 33-254+90% AP>30-225+85% AP
-
Q
- Heal reduced from 18-120+70% AP>18-90+55% AP
-
E
- Shield reduced from 40-140+80 AP>35-135+70% AP
-
P
-
Rell
-
Q
- Heal reduced from 5% missing HP to 4%
-
W
- Dismount shield reduced from 40-160+13% HP>35-135+12% HP
-
Q
-
Renata Glasc
-
E
- Base shield reduced from 50-130>50-110
-
E
-
Renekton
- 14 HP growth>9 HP growth
-
Q
- Minion heal AD ratio reduced from 3%>2%
- Empowered Q Minion heal AD ratio reduced from 9%>6%
- Champ heal reduced from 12-36+16% AD>10-26+15% AD
- Empowere Q champ reduced from 6-108+45% AD>30-78+45% AD
-
Riven
-
E
- Shield reduced from 85-205+120% bAD>80-180+110%bAD
-
E
-
Rumble
-
W
- Shield reduced from 60-200+50% AP>60-180+45% AP
-
W
-
Senna
-
Q
- Heal reduced from 40-120+40% bAD>40-100+30% bAD
-
R
- Base shield reduced from 120-200>100-200
-
Q
-
Seraphine
-
W
- Shield reduced from 60-140+40% AP>50-130+35% AP
- Heal AP ratio reduced from .75% per 100 AP to .60% per 100 AP
-
W
-
Shen
-
P
- Shield HP ratio scaling reduced from 14%>12%
- Shield reduced from 140-500+17.5% bonus HP>130-450+16% bonus HP, AP ratio untouched
-
P
-
Sion
-
W
- Shield HP ratio reduced from 10%-14% max HP>8-12%
-
W
-
Skarner
-
W
- Shield reduced from 10%-14% HP>9%-13%
-
W
-
Sona
-
W
- Heal reduced from 30-110+20% AP>30-90+15% AP
- Shield reduced from 25-125+30% AP>25-105+25% AP
-
W
-
Sylas
-
W
- Min heal reduced from 25-125+40%>20-100+35% AP, scaling with missing HP
-
W
-
Tahm Kench
-
Q
- Heal reduced from 10-30+4%=6% missing HP>10-20+3%-5% missing HP
-
E
- Damage to grey health solo reduced to 15%-55%>12%40%
- Damage to grey health duo reduced to 45%-65%>40%-50%
-
Q
-
Talon
-
Q
- Heal reduced from 10-70>9-55
-
Q
-
Taric
-
Q
- Base heal reduced from 30>25
-
W
- Shield HP ratio reduced from 8%-12%>7%-11%
-
Q
-
Trundle
-
P
- Heal per target reduced from 2%-7% HP>1.8%-5.5% HP
-
P
-
Tryndamere
-
P
- Heal per target reduced from 2%-7% HP>1.8%-5.5% HP
-
P
-
Urgot
-
E
- Shield reduced from 60-140+150% bAD and 15% bHP>55-135+135% bAD and 13.5% bHP
-
E
-
Vex
-
W
- Shield reduced from 50-170+80% AP>50-150+75% AP
-
W
-
Vi
-
P
- Shield reduced from 15% HP>13% HP
-
P
-
Viego
-
P
- Heal reduced from 3%+3 per 100 bAD>2.5%+2.5% per 100 bAD
-
Q
- Heal vs champs reduced from 150%>135%
- Heal vs monsters reduced from 155%>144%
-
P
-
Viktor
-
Q
- Shield reduced from 30-115+20% AP>27-105+18% AP
-
Q
-
Vladimir
-
Q
- Heal AP ratio reduced from 35%>30%
- Empowered heal against minions reduced from 35%>30%
- Missing health heal reduced from 30-200>25-175
-
R
- Heal from subsequent targets reduced from 50%>40%
-
Q
-
Volibear
-
W
- Heal missing HP ratio reduced from 8%-16%>8%13%
-
E
- Shield reduced from 15% HP+80% AP>14%HP+75% AP
-
R
- Bonus health reduced from 200-600>175-525
-
W
-
Warwick
-
Q
- Heal reduced from 30%-90% of damage dealt>25%-75% of damage dealt
-
Q
-
Xin Zhao
-
P
- Healing reduced from 7-92+10% AD>6-74+7% AD
-
P
-
Yasuo
-
P
- Shield reduced from 115-525>100-475
-
P
-
Yone
-
W
- Shield reduced from 40-60+60% bAD>35-55+55% bAD
-
W
-
Yorick
-
P
- Shield reduced from 60-400+30% AP>56-360+25% AP
-
P
-
Yuumi
-
P
- Shield reduced from 60-400+30% AP>56-360+25% AP
-
E
- Heal reduced from 70-190+35%>65-165+25% AP
-
P
Champion Changes
-
Thresh
- HP growth icnreased from 109>115
-
W
- Base shield reduced from 60-180>50-150
-
Udyr
-
W
- Shield reduced from 60-235>60-210
- Heal changed from 2.5%-5% missing HP>2%-5.4% missing HP
-
W
-
Soraka
-
W
- Heal reduced from 100-220+65% AP>90-170+45% AP
- Heal AP ratio increased from 45%>50%
-
R
- Heal reduced from 130-300+55% AP>125-275+50% AP
-
W
-
Swain
-
P
- Heal reduced from 4%-9% HP>3.5%-7% HP
-
R
- Heal per second reduced from 15-65+25% AP>15-45+20% AP
- Now takedowns restore demonic energy extending the duration
-
P
-
Zac
-
P
- Heal per blob reduced from 5%-8% per R rank to 3%-4.5% per R rank
-
W
- Heal AP ratio increased from 45%>50%
-
P
-
Nami
- VFX update
-
Twisted Fate
- VFX update
System Changes And Items
Gameplay
-
All Champions
- Base Health: +70
- Health/lvl: +14
- Armor/lvl: +1.2
- MR/lvl: +0.8
-
Champion Healing:
- Reduced by 10-28%
-
Champion Shielding
- Reduced by 10%
-
Systems with Healing:
- Reduced by 10-28%
-
Systems with Shielding
- Reduced by 10%
-
Greivous Wounds:
- 40%>30%
- Enhanced: 60%>50%
-
% Pen Items:
- Reduced by 5-10%
-
Turret AD
-
Outer
- 152-278>167-391
-
Inner
- 170-305>187-427
-
Inhibitor
- 170-305>187-427
-
Nexus
- 150-285>165-405
-
Outer
-
Baron Nashor
- AD: 125+8/m>150+10/m
Runes
Changes detailed from the PBE:
-
Taste of Blood
- Base heal reduced from 18-35>16-30
- Bonus AD ratio reduced from 20%-15%
- AP ratio reduced from 10%>8%
-
Guardian
- Base shield reduced from 50-130>45-120
-
Font of life
- Health ratio reduced from 1%>.9%
-
Triumph
- Heal reduced from 12% missing HP>10%
-
Grasp
- Damage ratio reduced from 4% HP>3.5%
- Damage ratio reduced from 4% HP>3.5%
-
Conditioning
- Percent resists reduced from 5%>4%
-
Overheal
- Health ratio reduced from 10%>9%
-
Aery
- Base shield reduced from 35-80>30-75
- Shield AP ratio reduced from 25%-22.5%
- Shield AD ratio reduced from 40%-35%
-
Nullifying Orb
- Base shield reduced from 40-120>35-110
- AP ratio reduced from 10%>9%
- AD ratio reduced from 15%>14%
-
Conquerer
- Healing reduced from 9/6%>8/5%
- Healing reduced from 9/6%>8/5%
Summoners
-
Smite
- Base heal reduced from 90>80
- Health ratio reduced from 10%>7.5%
-
Heal
- Heal reduced from 90-345>80-318
-
Barrier
- Grievous Wounds reduced from 60%>50%
Monsters
-
Ocean Dragon
- Heal per stack reduced from 2.5% missing HP>2%
- Soul heal reduced from 160+36% bAD, 22.5% AP and 9% bHP>130+26% bAD, 17% AP and 7% bHP
-
Mountain Dragon
- Shield reduced from 200+18% bAD, 12.5% AP and 13.5% bHP to 180+16% bAD, 12% AP and 12% bHP
Items
-
Emberknife and Hailblade
- Monster omnivamp reduced from 8%>7%
-
Deaths Dance
- AD ratui reduced from 175%>140%
-
Fimbulwinter
- Base shield reduced from 100-200>100-180
- Shield mana ratio reduced from 5%>4.5%
-
Riftmaker
- Omnivamp reduced from 8%>7%
- Ornn version 10%>8%
-
Moonstone Renewer
- Base heal reduced from 70>60
- Base heal reduced from 70>60
-
Goredrinker
- Omnivamp reduced from 10%>8%
- Ornn version from 15%>12%
- Heal AD ratio reduced from 25%>20%
- HP ratio reduced from 10%>8%
-
Demonic Embrace
- Damage reduced from 2%/1.2% HP>1.8%>1%
-
Doran's Ring
- Mana regen increased from 0.75>1
- In combat regen increased 1.25>1.5
- Mana to heal conversion ratio reduced from 50% to 45%
-
Vampiric Scepter
- Life steal reduced from 8%>7%
-
Blighting Jewel
- Magic pen reduced from 15%>13%
-
Sunfire Aegis
- Bonus damage per stack reduced from 12%>10%
-
Locket Of Iron Solari
- Shield reduced from 200-365>180-330
-
Immortal Shieldblow
- Life Steal reduced from 8%>7%
- Shield reduced from 275-700>250-630
-
Divine Sunderer
- Healing reduced from 7.8%/3.6% of targets max HP to 6%/3%
-
Eclipse
- Base shield reduced from 180/90>160/80
- Shield AD ratio reduced from 40/20%>35/17.5%
- Omnivamp reduced from 8%>7%
-
Redemption
- Heal reduced from 200-400>180-340
-
Gargoyle Stoneplate
- Shield bonus HP ratio reduced from 100%>90%
-
Chemtech Putrifier
- Grievous Wounds changed from 40/60% to 30/50%
-
Thornmail
- Grievous Wounds changed from 40/60% to 30/50%
-
Bramble Vest
- Grievous Wounds changed from 40/60% to 30/50%
-
Oblivion Orb
- Grievous Wounds changed from 40/60% to 30/50%
-
Blade of the Ruined King
- Life steal reduced from 8%>7%
-
Bloodthirster
- Life steal reduced from 8%>7%
- Max shield reduced from 50-350>50-320
-
Sterak's Gage
- Shield reduced from 75% bonus HP to 70%
-
Last Whisper
- Armor pen reduced from 20%>18%
-
Lord Dominik's Regards
- Armor pen reduced from 35%>30%
-
Phage
- Heal reduced from 2/1% HP>1.6/1.8%
-
Knight's Vow
- Damage to heal conversion reduced from 8%>7%
-
Seraph's Embrace
- Heal reduced from 35% of mana spent to 25%
-
Mikael's Blessing
- Heal reduced from 100-200>100-80
-
Shard of True Ice
- Mana regen increased from 100% to 115%
-
Void Staff
- Magic pen reduced from 45%>40%
-
Elixir of Wrath
- Physical Vamp reduced from 15%>12%
Bug Fixes & QoL
- TOOLTIP CLEANUP: Several tooltips have been updated for consistency, clarity, and correctness!
- SHYVANA QOL: Shyvana's Q - Twin Bite now grants a small attack range increase, similar to like other basic attack resets (like Nasus' Q - Siphoning Strike)
- Shyvana's Dragon Form Q - Twin Bite will correctly strike twice against Inhibitors and Nexus
- Kled's R - Chaaaaaaaarge!!! will no longer cause him to visually desync from the enemy's perspective (fiiiiiiiinally!!!)
- Sion will no longer be able to knock back Rift Herald using E - Roar of the Slayer
- Spirit Visage will now correctly amplify healing from Omnivamp
- Fixed a bug where Rengar's empowered Q - Savage Strike attacks against towers would not grant him bonus attack speed
- Certain crowd control immunity effects will no longer be consumed by blast cones triggered by allies (Dr. Mundo's Passive - Goes Where He Pleases, Malzahar's Passive - Void Shift, and Morgana's E - Black Shield)
- Kog'Maw's Passive - Icathian Surprise will no longer proc his own Immortal Shieldbow active
- Lethal Tempo will now correctly proc against enemy champion clones
- Fixed a bug where Anathema's Chains cooldown did not properly scale with item ability haste
- Glacial Augment will correctly be replaced by First Strike on all champions that do not have any compatible form of CC (Nidalee, why..? </3)
- Fixed an SFX bug where you would sometimes hear non-Epic jungle monsters spawn or die even when they were in Fog of War
- Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them
- Fixed a bug where casting and ending Pyke's W - Ghostwater Dive during an a enemy Nocturne's R - Paranoia would remove the red tint effect from your screen
- Fixed minor inconsistencies with Yorick's W - Dark Procession and E - Mourning Mist VFX
- Fixed a bug with the "Immediate Immobilization" Challenge where certain slows would incorrectly count toward its progress
- Fixed a bug with the "Active Participation" Challenge where certain types of kill participation would sometimes incorrectly count toward its progress
New Skins
High Noon Skins
- High Noon Tahm Kench (1350 RP)
- High Noon Twitch (1350 RP)
- High Noon Samira (1350 RP)
- High Noon Sion (1350 RP)
- High Noon Viktor (1350 RP)
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