Out of this world

League of Legends fourth scheduled update of 2023 (and season 13) comes in the form of patch 13.4, which will arrive at the end of January.

In the last patch, update 13.3, a number of champions were adjusted, including melee supports being buffed and a rework for Aurelion Sol. We also received new Heartache and Heartthrob skins to celebrate Valentine's Day.

After a number of radical changes in recent patches, we can expect this patch to continue the work to adjust and balance champions on the rift, including a few who have yet to be touched this season. We're also getting a new line of Astronaut skins!

Here’s what’s new in update 13.4 for LoL.

Release Date

Patch update 13.4 will arrive on Thursday 23rd of February 2022.

Here’s roughly when you can expect the update to roll out:

  • 3 am PT (NA servers)
  • 5 am GMT (EUW servers)
  • 3 am CET (EUNE servers)

For a full look at this year's patch schedule, click here.

Champion Updates

Champion Buffs

  • Veigar
    • Q
      • Range
        • 950>1050
    • W
      • Range
        • 900>950
  • Cho'Gath
    • Q
      • Mana Cost
        • 60>50
      • Damage
        • 80/135/190/245/300>80/140/200/260/320
    • W
      • Mana Cost
        • 70/80/90/100/110>70/75/80/85/90
    • Armor Growth
        • 4.7>5
  • Alistar
    • Passive
      • Heal
        • 6%>7%
    • Q
      • AP Ratio
        • 70%>80%
    • W
      • AP Ratio
        • 90%>100%
  • Ahri
    • Base HP
      • 570>590
    • Base Armor
      • 18>21
    • R
      • Cooldown
        • 140/115/90>130/105/80
  • Malphite
    • W
      • Cooldown
        • 12/11.5/11/10.5/10>10/9.5/9/8.5/8
      • Attack Armor Ratio
        • 10%>15%
      • Core Armor Ratio
        • 15%>20%
  • Viego
    • Passuve
      • Damage can now crit
    • R
      • Ratio 3% missing HP per 100 bonus AD>5% missing HP per 100 bonus AD
  • Aphelios
    • Passive
      • Attack Speed
        • 7.5-45%>9-54%
  • Senna
    • Attack Speed Ratio
      • 0.3>0.4
    • R
      • Cooldown
        • 250/375/500 (+100% bAD)(+70% AP)>250/400/550 (+115% bAD)(+70% AP)
        • 160/140/120>140/120/100
  • Riven
    • Passive Damage
      • 30/36/42/48/54/60% tAD (at levels 1/6/9/12/15/18)>30-60% tAD (linearly 1-18, +1.75% per level)
      • Now deals damage to towers (50% effectiveness)
      • Passive stacks now show under healthbar (to Riven only)
  • Orianna
    • Base Armor
      • 17>20
    • W
      • Mana
        • 70/75/80/85/90>60/65/70/75/80

Champion Nerfs

  • Samira
    • Passive MS
      • 3.5% per stack>1/2/3/4%
    • R
      • Lifesteal Effectiveness
        • 66.7%>50%
  • Jax
    • HP
      • 685+99/lvl>665+100lvl
    • E
      • AP Ratio
        • 100%>70%
      • Dodges increase total damage instead of base damage
      • Max Damage
        • 119-350(+100% AP)(+4% target max HP)>110-350(+140% AP)(+8% target's max HP)
    • R
      • On-Hit Damage
        • 80/120/160>60/110/160
    • Armor for First Champ Hit
      • 25/45/65>15/40/65
    • MR
      • For first champ hit
        • 15/27/39>9/24/39
  • Maokai
    • Q
      • Damage
        • 70-270 + 2-3% Max HP>70-270+2-4$ Max HP
    • E
      • Cooldown
        • 10>14
      • Damage
        • 55-155>50-150
      • AP Ratio
        • .35+4% slow per 100 AP>.25+1% slow per 100 AP
      • HP Ratio
        • 0.9% slow per 100 HP>1% slow per 100 HP
  • Elise
    • mQ Base Damage
      • 70/105/140/175/210>60/90/120/150/180
    • mR Spiderling Base Dmg
      • 10/15/20/25>8/14/20/25
  • Amumu
    • Health Growth
      • 100>94
    • Armor Growth
      • 4.2>4.0
    • W
      • Damage
        • 6-14+1-2% Max HP>6-14+1-1.6% max HP
  • Udyr
    • HP Growth
      • 98>92
    • Base Armor
      • 34>31
    • Q On-Hit Ratio
      • 30% bAD>25% bAD
    • R
      • Slow
        • 25/28/31/34/37/40%>20/23/26/29/31/35%
  • Jarvan
    • W
      • Cooldown
        • 8s>9s
      • AD Ratio
        • 80%>70%
  • Anivia
    • Health Growth
      • 96>92
    • Armor Growth
      • 5.2>4.9
  • Azir
    • Mana
      • 480-837>380-992
    • W
      • Recharge
        • 9-6>10-6
    • E
      • Damage
        • 60-180 + .4>60-220 +.55
    • R
      • Damage
        • 175-475 + .6>200-600 +.75
  • Annie
    • Base Stats

      • Base Health: 594 ⇒ 560
    • E - Molten Shield

      • Shield Retaliation Magic Damage: 30/45/60/75/90 (+ 40% AP) ⇒ 25/35/45/55/65 (+ 40% AP)
    • R - Summon: Tibbers

      • Cooldown: 120/100/80 seconds ⇒ 130/115/100 seconds

Champion Adjustments

  • Thresh
    • Q
      • Damage
        • 100/145/190/235/280>100/150/200/250/300 (+90% AP)
      • Cooldown
        • 19/17/15/13/11>19/16.5/14/11.5/9
    • W
      • Shield
        • 50/75/100/125/150>50/70/90/110/130
      • Cooldown
        • 22/20.5/19/17.5/16>21/20/19/18/17
    • E
      • Damage
        • 75/110/145/180/215(+60% AP)>75/115/155/195/235 (+70% AP)
System Changes And Items

System Buffs

  • Relic Shield
    • T1 HP Regen
      • 25%>50%
    • T2 HP Regen
      • 50%>75%
  • Steel Shoulderguards
    • T1 HP Regen
      • 25%>50%
    • T2 HP Regen
      • 50%>75%

System Nerfs

  • Spellthief's Edge
    • T1 Mana Regen
      • 50%>25%
    • T1 Mana Regen
      • 75%>50%
    • T1 Charge Generation
      • 10s>12s
    • T2 Charge Generation
      • 10s>12s
  • Spectral Sickle
    • T1 Mana Regen
      • 50%>25%
    • T1 Mana Regen
      • 75%>50%
    • T1 Charge Generation
      • 10s>12s
    • T2 Charge Generation
      • 10s>12s
  • Doran's Shield
    • Base health regeneration
      • 6 health per 5 seconds>4 health per 5 seconds
  • Demonic Embrace
    • Now has a damage cap of 40 damage per tick against monsters
  • Treasure Hunter
    • Gold per stack
      • 70+20 per hunter stack (550 total g)>50+20 per hunter stack (450 total g)
  • Kill Experience
    • Kills against enemies at your level as % progress to your next level
      • 15/30/39/44/49/52/49/51/48/50%>15/30/30/30/30/30/35/40/45/50% (levels 1-10)
  • Kill Comeback Experience
    • 16% per level difference between you and the champion killed>20% per level beyond the first between you and the champion killed

System Adjustments

  • Jungle Sustain/Clearspeed
    • Base kill heal
      • 25>30
    • Base gromp HP
      • 2200>2050
    • Rift Herald no longer has a soft reset state
    • Companion AP Ratio
      • 15%>12%
  • Doran's Shield
    • Base regen
      • 6hp/5s>4hp/5s
  • Magical Footwear
    • Magical Footwear will now only sell for 30% of the value of boots, 90 gold. Normal boots and tier 2 boots sell value is unchanged.
Other Changes
  • ARAM Balance Adjustments


    • Aurelion Sol: Damage Dealt: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%

    Summoner Spells

    • Mark/Dash (aka Snowball): You can now cast Mark while rooted. The Dash spell is still unusable while rooted however.

    Death Timers

    All ARAM Death Timers have been reverted to their 12.22 values.
    • Level 3: 12 seconds ⇒ 10 seconds
    • Level 4: 16 seconds ⇒ 12 seconds
    • Level 5: 19 seconds ⇒ 14 seconds
    • Level 6: 21 seconds ⇒ 16 seconds
    • Level 7: 23 seconds ⇒ 18 seconds
    • Level 8: 25 seconds ⇒ 20 seconds
    • Level 9: 26 seconds ⇒ 22 seconds
    • Level 10: 27 seconds ⇒ 24 seconds
    • Level 11: 28 seconds ⇒ 26 seconds
    • Level 12: 30 seconds ⇒ 28 seconds
    • Level 13:32 seconds ⇒ 30 seconds
    • Level 14: 34 seconds ⇒ 32 seconds
    • Level 15: 36 seconds ⇒ 34 seconds
    • Level 16: 38 seconds ⇒ 36 seconds
    • Level 17: 40 seconds ⇒ 38 seconds
    • Level 18: 42 seconds ⇒ 40 seconds


    Clash - Bilgewater Cup

    The first Clash tournament of the year is coming up next month! Here’s a look at the upcoming Bilgewater Cup dates:
    • Weekend 1 Registration Begins: March 6 @ 11:00 AM (Local Time)
    • Weekend 1 Tournament Days: March 11 and 12 (~4-7 PM Local, varies by region)
    • Weekend 2 Registration Begins: March 20 @ 11:00 AM (Local Time)
    • Weekend 2 Tournament Dates: March 25 and 26 (~4-7 PM Local, varies by region)

    Introducing Party Chat

    Party chat is a new chat channel that allows you to chat just to your pre-made party members. Chat channels indicate who will see the messages you send, which was previously limited to team and all chat. The chat console will now show the chat channels receiving your messages to the left of your chat bar. You can toggle between the different channels with commands or the [tab] key, and change which channels are active for you in your settings. For quick access to party chat you can use the /party, /pt, or /p commands. Incoming Party chat messages will be indicated with [Party] before the message. Party chat will be the default chat setting for new players.

    Behavioral Systems

    New commands for /muteself and /deafen are available in-game. We have seen players use the automatic chat abuse detection and muting feature in order to mute themselves, which is a misuse of that system. Given players do want to use this functionality, we are providing ways for players to mute themselves without needing to use inappropriate language to do so.
    • /muteself will prevent you from using text chat as well as notify other players you have muted yourself. You can undo this by using /muteself again
    • /deafen will prevent you from using text chat AND prevent yourself from seeing chat from other players, as well as notify other players you have muted yourself. You can undo this by using /deafen again

    Refund Tokens

    In the 13.1 Patch Notes we mentioned that Refund Tokens would be deprecated due to internal technical challenges with supporting an older refund system. However, after some reassessment of the situation and a focused effort from our teams over the last several weeks, we’ve identified a path forward to maintain the refund token system that has been present prior to this year. We apologize for the mixed messaging, but ultimately want to thank you for your feedback on this. We also won't be backtracking on the 3 refund tokens that we granted to each player at the beginning of the season.

    As a quick refresher on the system: Players will accumulate one (1) refund token each year up to a max total of three (3) tokens per account. The same eligibility rules will apply and can be found in more detail on the support website.

    With the preservation of this system, this means the next token refresh will occur at the start of Season 14.


    Ranked progression at the beginning of a season starts out strong, but as it progresses it can become more difficult to see movement in your rank. We want to make it easier to move both up and down in rank so that your ranked journey is more eventful overall. Right now moving your rank can feel like pushing a boulder up a hill, so our goal is that if you have a solid session you’ll get to see your rank increase. Ranked hasn’t had large changes in a while now, so as usual, we’re open to your feedback and may make further changes down the road. If you want to learn more about the relationship between MMR and rank, check out this player support article.
    • LP win and loss amount when your visible rank approximately matches your MMR from 15 ⇒ 22. All gain and loss values are increased across the board.
    A duo in a match has more of an advantage over the solo players in their match than they should right now, so we’re making a change which should result in them being put in games with higher skilled players on both sides. We’ll continue to monitor and may nudge this value over the next few patches.
    • Slightly increased the skill rating in matchmaking for duo players in Ranked Solo/Duo.
    • Split point progression will now be shown on the ranked end-of-game progression screen.

    Mythic Shop Rotation

    Now Available

    • Prestige K/DA ALL OUT Kai’Sa
    • Prestige Coven Zyra
    • Mythic Chroma Project Ashe

    Leaving the Mythic Shop

    • Prestige Dragonmancer Volibear
    • Prestige K/DA Ahri
    • Mythic Chroma Storm Dragon Lee Sin
Bug Fixes & QoL
  • Rune Recommender

    • Rune recommendations have been added to the standard rune page editor.
    • The rune recommender will now remember which role you selected until you switch champions.
    • Rune page selection defaults to the temporary slot if a recommended page was used in the prior game instead of your first permanent rune page. If no rune page has been selected, a recommended page will be randomly selected 6 seconds before the end of champion select.
    • Improved audio of the rune recommender and champion select.

    Champion Select

    • Reworked pick order and champion swapping UI for greater clarity. Pick order swapping has a new interaction, while champion swapping has been reverted to what it was before pick order swapping was introduced.


    • Fixed a bug that caused All Chat to show up as [[All]] instead of [All].
    • Fixed a bug that caused Kayle to permanently lose attack speed from certain AP sources after hitting level 16.
    • Fixed a bug that caused the end-of-game screen to not display total wards placed.
    • Fixed a bug that caused Varus’ W - Blighted Quiver to not display stack VFX on enemies that temporarily disappeared from vision.
    • Fixed a bug that caused summoner spell recommendations to occasionally be incorrect.
    • Fixed a bug that caused the number of Control Wards in your inventory to not be displayed correctly.
    • Fixed a bug that caused Poppy’s R - Keeper’s Verdict to have a shorter knock up duration than intended #JusticeforHammers
    • Fixed a bug that caused K’Sante the travel the full charge distance for his W - Path Maker if he channeled a recall during the ability.
    • Fixed a bug that caused Rell’s E - Attract and Repel to sometimes give multiple stacks of armor to allies.
    • Fixed a bug that sometimes caused Kai’Sa’s next basic attack to not consume plasma stacks after using her E - Supercharge.
    • Fixed a bug that caused Orianna’s R - Command: Shockwave to move enemies further away from the ball if her ultimate was cast on the enemy’s exact location.
    • Fixed a bug that caused Tahm Kench’s R - Devour to break ally Dr. Mundo and Malzahar passive spell shields.
    • Fixed a bug that caused jungle camps to share XP if an ally is 0 units away from the monster when slain.
    • Fixed a bug that caused shop purchase sound effects to not play in specific situations, especially when spam clicking.
    • Fixed a bug that caused Mythic item VFX to play even when a mythic item was not being purchased.
    • Fixed a bug that caused Jarvan’s W - Golden Aegis tooltip calculation to not account for its new AD ratio.
    • Fixed a bug that caused Kassadin’s E - Force Pulse sound effect to not play when it was ready to be cast.
    • Fixed a bug that caused Qiyana’s passive cooldown to not apply to her target when casting Q > W > Q rapidly.
    • Fixed a bug that caused Aurelion Sol’s R - The Skies Descend shockwave to be delayed or canceled if using Zhonya’s while casting.
    • Fixed a bug that caused Ivern’s base skin to not play multiple voice lines.
    • Fixed a bug that caused the red ring indicator for Nami’s Q - Aqua Prison to be difficult to see for enemies.
    • Fixed a bug that caused K’Sante to be able to use his W - Path Make while in Stasis due to Zhonya’s or Stopwatch.
    • Fixed a bug that caused Bel’Veth’s E - Maelstrom sound effect to repeatedly only play the initial sound effect throughout the duration.
    • Fixed a bug that caused some Ezreal skins to not display the critical strike on-hit visual effects.
    • Fixed a bug that caused swapping one item in your inventory with another item that had a cooldown would reflect the items cooldown over the moved item.
    • Fixed a bug that caused Jak’Sho’s in-game descriptions to display the value of damage from it’s passive instead of its scaling.
    • Added a sound effect which will now play when Seraph’s Embrace’s Lifeshield is proc’d.
    • Fixed a bug that caused Eclipse/Syzgy visual effects for the item’s passive to play, even if the item had already been sold.
    • Fixed a bug that caused Fizz’s Q - Urchin Strike to not apply any spell effects unless W had already been learned.
    • Fixed a bug that caused Tibbers to sometimes not attack the target closest to its cast location.
    • Fixed a bug that caused Lee Sin’s W - Safeguard to not grant allies shields after he cast his 2nd Q into Baron’s hitbox.
    • Fixed a bug that caused Pyke’s “Your Cut” to display a sell price despite not being sellable.
    • Fixed a bug that caused Teemo’s Mushrooms to visually multiply if her threw a shroom while standing on top of another shroom.
    • Fixed a bug that caused Aether Wisp’s movement speed effect to remain a few seconds after the item had been sold.
    • Fixed a bug that caused Radiant Virtue’s percent heal number in the item tooltip to be inaccurate.
    • Fixed a bug that caused champions to be able to escape Mordekaiser’s R - Death Realm under certain conditions.
    • Fixed a bug that caused Malzahar’s E - Malefic Visions to not proc Manaflow Band if it spreads multiple times.
    • Fixed a bug that caused Gangplank’s R - Cannon Barrage upgrades to not display tooltips when hovered over.
    • Fixed a bug that caused Xerath’s emote sound effects to keep playing if he has interrupted the animation part way through.
    • Fixed a bug that caused Ezreal’s capes on a few skins to not act like capes.
    • Fixed a bug that caused Ornn’s passive to make a lower-grade item disappear if it was in the slot right in front of Ornn’s mythic item.
    • Fixed a bug that caused AoE abilities like Gragas Q or Lux E to reveal the caster from Fog of War, even if the ability did not deal damage.
    • Fixed a bug that caused Bel’Veth’s E and R animations to stutter if she queued her E while casting R.

    Skin Specific Fixes

    • PROJECT: Senna: Her gun no longer disappears during R- Dawning Shadow cast
    • Prestige Porcelain Lissandra: Visibility of the fog around her body is no longer affected by the camera zoom
    • Battlecast Alpha Skarner: Restored red glow on chainsaw teeth after hitting an enemy with Q - Crystal Slash
    • Academy Ahri Ahriversary Chroma: Fixed missing eyes texture
    • Kha'Zix (Classic, Mecha, Death Blossom Skins): Champion's model no longer disappears while evolving R - Void Assault
    • Star Guardian Janna: Restored VFX overlay on enemy hit with W - Zephyr
    • Infernal Nasus: Restored VFX overlay appearing for the moment while casting R - Fury of the Sands
    • Crime City Twitch: Restored basic attack & Spray and Pray projectiles' visibility
    • Battle Wolf Sylas: several particle types (e.g Sheen, Teemo's Poison) are once again properly aligned with his body parts
    • Bewitching Poppy: restored proper animation speeds for Fast Run and Homeguard
    • Mythmaker Galio: R - Heroes Entrance VFX Decal's visibility in the river has been improved

    Aurelion Sol Bugfixes and QoL Updates

    • Fixed a bug that caused Astral Flight takeoff to stop The Skies Descend's shockwave from happening.
    • Canceling Breath of Light + Astral Flight with a move command now properly sets Breath of Light cooldown to 0.
    • Only Aurelion Sol's Breath of Light (Astral Flight) has 0 cooldown during flight (sorry Viego).
    • Aurelion Sol's execution health bar indicator should now show on champion clones.
    • Singularity's damage over time will now be properly removed regardless of which dimension (Mordekaiser's Death Realm) the target is in.
    • Casting Astral Flight into an outer wall when right next to it will no longer permanently prevent the ability from being cast.
    • Aurelion Sol's Breath of Light will no longer get stuck in states where it is being cast while the button is no longer being held down when using Quick Cast.
    • When casting Astral Flight with a large amount of Stardust towards the edge of the map, Aurelion Sol's flight path will no longer be at an incorrect angle.
    • Breath of Light is no longer able to be spam tapped.
    • Canceling Breath of Light within 0.25 seconds of casting the ability now locks the ability for 1 second.
    • Updated Breath of Light below the line text to reflect Breath of Light lockout on cancellation.
    • Casting Singularity, Falling Star, or The Skies Descend outside of cast range during Astral Flight now will instead cast them at max range.
    • Casting Singularity, Falling Star, or The Skies Descend within 200 units of cast range when not in Astral Flight will cast the ability at max range rather than making Aurelion Sol move to a closer location.
    • When Aurelion Sol is able to cast The Skies Descend there is a global chat message sent to both teams.
    • SFX updates for champ select, and the storm dragon and ashen lord skins.
    • Fixed a bug that caused Mecha Aurelion Sol’s Pink Chroma to use base ultimate impact visual effects.
    • Fixed a bug that caused Aurelion Sol’s E -Singularity to repeat damage in the area, even after the ability had faded away.
    • Fixed a bug that caused Aurelion Sol’s Q - Breath of Light to continue channeling even after the button had been released.
    • Fixed a bug that caused mecha Aurelion Sol’s sound effects to play too loudly.
    • Fixed a bug that caused Aurelion Sol’s ability descriptions to not show up in death recap.
New Skins


  • Astronaut Fizz
  • Astronaut Ivern
  • Astronaut Kennen
  • Astronaut Singed
  • Astronaut Xerath


  • Project Ashe Mythic Chroma

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