Changes are here
League of Legends recently released a brand new champion in the form of Renata, and since she's arrived less than a week ago, it's clear that she is far and ahead of other champions.
So, with this in mind, Riot has gone ahead and made some tweaks and adjustments to the champion to hopefully balance the game.
New League of Legends Champion Renata Getting a Micronerf
Game Desinger at Riot Games, Blake Smith posted that "Renata micropatch nerf coming live very soon here. Put in some quick context as to why we're targeting what we're targeting. Generally looks like her WR growth will continue a bit so we want to get some nerfs in now."
So, hopefully these upcoming changes are going to balance the character further and keep League at a place where Renata can fit into the meta.
Below are all the changes coming to Renata.
- Armor per level: 4 ⇒ 3.5
- Damage on-hit: 1-5% maximum health (Level 1-18) ⇒ 1-3% maximum health (Level 1-11)
- Cooldown: 28-20 seconds ⇒ 28-24 seconds
- Burn down duration: 3 seconds ⇒ 2.5 seconds
- Health on revive: 35% ⇒ 20%