A New World!

New World's still bubbling away as it reaches the end-game 'Aeternum'

This week update 1.3.2 arrives with fixes and changes for the upcoming end-game alongside some additional updates.

Here's what's new in New World.

1.3.2 Patch Notes


  • Fixed an issue where the unlock messaging was inconsistent on higher Mutator difficulties. Difficulties 1 - 5 still states Silver rank is required and difficulty 6 - 10 now state Gold rank is required.

  • Fixed an issue where equipment couldn’t be upgraded while storage was opened, if there were umbral shards in storage.


  • The Absolute Terror item’s second Keen perk has been replaced with the Refreshing perk.

  • Fixed an issue that could cause players in PvP to enter a state where their movement speed was incorrectly adjusted for long periods of time.

  • Fixed an issue where the same player could be listed multiple times on the War/Invasion roster list.

  • Hatchet

    • Fixed an issue where the On Fire passive was providing an escalating damage boost to critical hits.

    • Fixed an issue where the On Fire passive was not triggering a guaranteed critical hit on every third attack.

    • Fixed an issue where DoT damage was resetting the hits of the Accumulating Power passive preventing it from being consistently triggered.