FIFA has perhaps been the pinnacle of sporting titles over the last decade, with the iconic series capturing the majority of the world, a new iteration is on the way.
FIFA 23 is on the way very soon, and this year more than ever they seem to be revamping the gameplay with new mechanics and features.
One of these, AcceleRATE, aims to shake up the gameplay for players both online/offline.
Here's all we know about AcceleRATE within FIFA 23.
FIFA 23 New Gameplay Mechanic AcceleRATE Revealed: Full Details and More
EA intially revealed this new mechanic during their gameplay reveal a few weeks ago, but have since remaine quiet in terms of what kind of gameplay it'll bring to FIFA.
Now, with a brand new pitch notes piece, we know further details of most of the gameplay additions coming to this year's title.
In short, AcceleRate can be described as the following.
"AcceleRATE is an expansion to our player movement system, dividing players into unique archetypes. This enables us to showcase personality in player acceleration with the goal of improving the viability of different player types in FIFA 23.
This feature is inspired by real-life differences between footballers, where even players with similar speeds can move very differently across the pitch. Most players will fit into the default acceleration type we are calling Controlled, however, we have two new types called Explosive and Lengthy."
These new archetypes will surely change up the gameplay of FIFA in some regards, and we've seen other sporting titles such as MLB The Show, NBA 2K and Madden use this format somwhat over the years.
EA also noted the following in regards to the new archetypes.
- Controlled - most players in FIFA 23 will fall into the Controlled type as they accelerate uniformly in a controlled manner.
Explosive - these are shorter and more agile players who are able to quickly cover short distances and get ahead of their opponents, even if that means slowing down after the initial burst of acceleration.
- These players are quicker to start but their acceleration rate slows down.
Lengthy - taller and stronger, these players need a bit more time to get going, but are able to catch up to anyone and even surpass them, provided they have enough distance.
- These players start slower but will thrive over longer distances.
In short, Explosive players can likely do better at short distances and one on one situations as opposed to Lengthy players who will do better over long distances such as in breakaways after a through ball for example.
AcceleRATE is assigned automatically to players based on a combination of their Height, Agility, and Strength Attributes. With that being said, Acceleration and Sprint Speed are still the main factors in determining how fast a player is overall.
This is how the AcceleRATE categories are assigned:
- Agility >= 65
- (Agility - Strength) >= 15
- Acceleration >= 70
- Height <= 180 cm (~ 5’11”)
- Example player: Vinícius Jr.
- Strength >= 65
- (Strength - Agility) >= 15
- Acceleration >= 50
- Height >= 174 cm (~ 5’9”)
- Example player: Virgil Van Dijk
Controlled - any player that does not meet the other two requirements above.
- Example player: Son Heung-min