The Bees Knees

League of Legends next update, patch 12.8, arrives at the end of April.

After some smaller patches as of late, the most recent patch, had a lot of big changes.

As the next update looms, Solar and Lunar Eclipse skins will arrive to the Rift.

Here’s what’s new in update 12.8 for LoL.

Release Date

The 12.8 update will arrive in League of Legends on Wednesday 27th April 2022.

Here’s roughly when you can expect the update to roll out:

  • 3 am PT (NA servers)
  • 5 am GMT (EUW servers)
  • 3 am CET (EUNE servers)
Champion Updates

Champion Buffs

  • Mordekaiser
    • P
      • Move speed: 3%>3%/6%/9% at levels 1/6/11
  • Vladimir
    • Armor
      • 23>27
  • Poppy
    • W
      • Cooldown: 24/22/20/18/16>20/18/16/14/12
    • R1 Knockup: 0.75s>1s
    • R2 Missile Speed: 2000>2500
    • R2 Knockup Distance: 2400>3400
    • R Channel Refund: 30s>15s
  • Sejuani
    • P
      • Cooldown: 12s>12-6s based on level
  • Fiddlesticks
    • W Healing Against Champions
      • 30/35/40/45/50%>30/40/50/60/70% of damage dealt
  • Zoe
    • Q Mana Cost: 50/55/60/65/70>40/45/50/55/60
    • R Mana Cost: 50>40
  • Kassadin
    • Q Shield: 40/70/100/130/160 (+30% AP)>60>90>120>150>180 (+40% AP)
  • Vel'Koz
    • Q AP Ratio: 80%>90%
    • W Initial Ratio: 15%>20%
  • Xerath
    • E Stun Duration
      • 0.5-2s>0.75-2.25s based on distance
  • Sylas
    • R
      • Cooldown: 100/70/40>80/55/30
  • Ezreal
    • R
      • Cooldown: 120s>120/105/90
  • Tristana
    • AD/lvl: 3.3>3.7
  • Jhin
    • W
      • CC Duration: 1/1.25/1.5/1.75/2s>1.25/1.5/1.75/2/2.5s
    • E
      • Cooldown: 28-16>24-14
    • Damage on W/E is no longer reduced against monsters
  • Bard
    • P
      • Damage: 30 (+12 per 5 chimes)>35 (+14 per 5 chimes)
    • W
      • Max Heal: 55/95/135/175/215>60/105/150/195/240

Champion Nerfs

  • Soraka
    • W
      • Heal: 100/135/170/205/140 (+70% AP)>100/130/160/190/210 (+65% AP)
  • Jinx
    • Base Health: 610>560
  • Xayah
    • Q
      • Damage: 45/65/85/105/125>45/60/75/90/105
      • Cooldown: 10-6>10-8

Champion Changes

  • AP Kai'Sa
    • P
      • Missing Health Damage Ratio: 2.5% per 100 AP>5% per 100 AP
    • W
      • AP Ratio: 70%>45%
    • R
      • AP Ratio: 75%100%
  • Swain
    • Ravenous Flock [P]
      • [REMOVED] Swain can no longer pull crowd-controlled enemies
      • [REMOVED] Swain's pull no longer deals damage
      • Healing: 4/5.5/7% (levels 1/6/11) maximum health>4/5.5/7%/9% (levels 1/6/11/16) maximum health
      • Health Per Soul Fragment: 5>12
    • Death's Hand (Q)
      • Mana cost: 65/70/75/80/85>45/50/55/60/65
      • Cooldown: 9/7.5/6/4.5/3s>7/6/5/4/3s
      • Damage: 55/75/95/115/135 (+40% AP)>60/80/100/120/140 (+40%AP)
      • Additional Bolt Damage: 15/20/25/30/35%>12/22/32/42/52 (+10% AP)
      • Maximum Damage: 88/135/190/253/324 (+64/72/80/88/96% AP)>108/168/228/288/348 (+80% AP)
    • Vision of Empire (W)
      • Mana Cost: 70/80/90/100/110>60/65/70/75/80
      • [NEW] Pings now display enemies in range similar to Twisted Fate (R) and Nocturne (R)
    • Nevermove (E)
      • [NEW] Can now be reactivated to pull all champions rooted by Nevermove
      • [NEW] Cooldown is reduced by 20% during Demonic Ascension (R)
    • Demonic Ascencsion (R)
      • Cooldown: 120s>100/80/60s
      • Drain Damage per Second: 35/50/65 (+14% AP)>20/45/70 (+10% AP)
      • Drain Heal per Second: 20/35/40 (+16% AP)>20/40/60 (+16% AP)>15/40/65 (+25%)
      • [REMOVED] No longer grants 125/200/275 Health
      • [CHANGED] Upon casting Demonic Ascension Swain gains 50 Demon Power. Demonic Ascension lasts as long as Swain has Demon Power, which drains at a rate of 10 per second. While draining an enemy champion, Swain gains 20 Demon Power per second. After 3 seconds, Swain can cast Demonflare (R2).
    • Demonflare (R2)
      • Demonflare Damage: 100/150/200 (+50% AP)>150/225/300 (+60% AP)
      • [NEW] Demonflare now slows enemies by 60%, decaying over 1.5 seconds
      • [CHANGED] On casting Demonic Ascension, Swain can cast Demonflare 1 time. This does not end Demonic Ascension
      • [REMOVED] Demonflare no longer charges up based on health drained, up to double damage.
  • Olaf
    • Stats:
      • Attack Damage increased to 68 (+4.7/level), 148 at level 18 from 68 (+3.5/level), 127.5 at level 18
      • Health increased to 575 (+105/level), 2360 at level 18 from 575 (+100/level), 2275 at level 18
      • Mana increased to 316 (+60/level), 1336 at level 18 from 316 (+42/level), 1030 at level 18
    • Berserker Rage (Passive):
      • Riot has reworked calculation to grant maximum effectiveness when you’re at or below 30% health
      • Maximum attack speed changed to 40-100% (levels 1-18) from 99%
      • [New] Now gives up to 12-35% life steal (levels 1-18), based on Olaf’s missing health
    • Undertow (Q):
      • [New] Shreds 25/27.5/30/32.5/35% armour for four seconds on champion hit
      • Damage decreased to 60/110/160/210/260 from 80/125/170/215/260
      • Minimum range increased to 425 from 300
      • Mana cost changed to 40/45/50/55/60 from 60 at all ranks
      • Cooldown increased to 8 seconds from 7
      • Cooldown refund on axe pickup increased to 5 seconds from 4.5 seconds
    • Vicious Strikes (W):
      • [New] Resets Olaf’s basic attack
      • [New] Olaf gains 70/115/160/205/250 (+25% of Olaf’s missing health) as a shield for 2.5 seconds
      • [Removed] No longer grants Life Steal
      • [Removed] No longer amplifies Olaf’s healing based on missing health
      • Attack speed decreased to 40/50/60/70/80% for 4 seconds from 50/60/70/80/90 for 6 seconds
      • Cooldown changed to 16/14.5/13/11.5/10 seconds from 16 seconds at all ranks
    • Ragnarok (R):
      • [New] Hitting a champion with a basic attack or E – Reckless Swing extends the
      • duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely
      • Duration decreased to three seconds from six seconds
      • [Removed] Ragnarok’s passive’s bonus resistances are no longer lost for the duration of the cast
System Changes And Items


  • No Changes


  • Stopwatch
    • Stopwatch will no longer be purchasable if you already own Guardian Angel or Zhonya's Hourglass
Mythic Content Overhaul

Showcase Milestones

Like Masterwork Milestones last patch, Showcase Milestones grant bonus rewards for purchasing event capsules, though the Showcase Milestone track can only be completed once. We've made significant changes to Showcase Milestones since they were originally announced! Showcase Milestones are now the best way to collect content from new Showcase releases.

We won't document Showcase Milestone tracks in patch notes moving forward, but since this is the first one it's worth walking through how the system works. To celebrate the occasion, the rewards for Eclipse Knights are a little sweeter than what future showcases will have on offer.
LAUNCH PARTY When the Showcase begins, everyone will get a mission that rewards 1 Eclipse 2022 Capsule (which counts toward the reward track!) and 1 Eclipse 2022 Grab Bag! This is in addition to the normal free mission chain that launches during Showcase events.
  • 1 CAPSULE Eclipse Knight 2022 Icon
  • 3 CAPSULES Prestige Eclipse Knight Senna Emote + 5 Mythic Essence
  • 5 CAPSULES Random Eclipse 2022 Epic Skin Permanent (Lunar Eclipse Aatrox, Lunar Eclipse Senna, Solar Eclipse Sejuani, Sun-Eater Kayle) + 15 Mythic Essence
  • 10 CAPSULES Random Eclipse 2022 Epic Skin Permanent + 20 Mythic Essence
  • 15 CAPSULES Random Eclipse 2022 Epic Skin Permanent + 25 Mythic Essence
  • 20 CAPSULES Random Eclipse 2022 Epic Skin Permanent + Eclipse 2022 Grab Bag + 30 Mythic Essence
  • 25 CAPSULES 2 Eclipse 2022 Grab Bags + 30 Mythic Essence
  • TOTAL REWARDS 25 Eclipse Capsules + Eclipse Knight 2022 Icon + Prestige Eclipse Knight Senna Emote + All four Eclipse 2022 Epic Skin Permanents + 3 Eclipse 2022 Grab Bags + 125 Mythic Essence
Bug Fixes & QoL
  • Nexus turrets with active Objective Bounties will now correctly have bounty healthbar indicators and display bounty information in chat when pinged
  • Fixed the bug where Nexus hitboxes were unintentionally larger than they appeared
  • Fixed a rare bug that would permanently reduce a turret's resistances if certain conditions were met when plating fell
  • Being in an enemy turret's range with an enemy Sion, Kog'Maw, or Karthus passive zombie as it dies will no longer make that turret's aggro switch to you
  • Fixed a bug where Pyke, Twitch, Rengar, and Viego would remain revealed for up to a second after getting out of range of whatever revealed their camouflage
  • Ghost Poros have been restored and will once again grant normal vision, NOT true sight
  • UPDATEDQoL Change: Illaoi's E - Test of Spirit will now grant assist credit, even if the Vessel does not take any damage
  • Fixed a bug where, if you casted Illaoi's Q - Tentacle Smash during her E - Test of Spirit animation or while she was locked out of her abilities (e.g. in stasis), she would instantly change direction to face your cursor
  • Fixed a bug where Vessels spawned from Illaoi's E - Test of Spirit would be invisible if the tethered champion was camouflaged and being revealed by a control ward
  • Fixed some strange Vessel interactions that would sometimes benefit Illaoi's enemies upon expiring, like healing them if they had Omnivamp... :3
  • Fixed a bug where Illaoi's W - Harsh Lesson-empowered basic attacks would not trigger nearby Tentacles to slam her target if she had an active spell shield
  • Fixed the bug where Taliyah would not be able to use her Passive - Rock Surfing for the rest of the game if someone broke her Banshee's Veil spell shield while she was Rock Surfing again
  • Fixed a bug where, if an enemy champion got DUNKED by Sett's R - The Show Stopper into Tahm Kench's R - Devour, they would first reappear at the original Devour point before quickly sliding to the actual Regurgitate destination
  • Fixed an uncommon bug where Viego could become permanently attached to an ally champion if he possessed Yuumi under certain conditions
  • Sona will no longer be able to reset her basic attacks against wards by casting an ability when she has full stacks of Passive - Power Chord
  • Fixed a bug where, if Elise casted E - Rappel on herself while an enemy champion was right next to her, she would ascend and immediately descend upon on them despite not having recasted the ability
  • Fixed a bug where, if you spammed Pantheon's Q - Comet Spear or Sett's E - Facebreaker while the ability was on cooldown, it would sometimes cancel your attacks and movements
  • Black Cleaver's passive interactions have been fixed so that you will correctly gain only one stack of Carve per basic attack, even if you purchased Titanic Hydra first
  • Lulu's interactions with Spellthief's Edge and Spectral Sickle have been fixed so she will once again receive a stack of Tribute whenever Passive - Help, Pix! damages an enemy champion, too
  • Rengar will no longer receive a Navori Quickblades stack upon hitting a plant with a Q - Savagery-empowered basic attack
  • Axiom Arc's passive has been fixed and will correctly grant Tahm Kench partial refunds on his R - Devour for scoring takedowns
  • Fixed a bug where Teemo couldn't gain Manamune stacks if he had ranked up E - Toxic Shot at least once. Unfortunately, this bug did not make Teemo players any less toxic.
  • Fixed a bug where the Ornn Masterwork items Caesura and Eternal Winter did not grant the correct amounts of AP
  • Fixed a bug where certain skillshots would not play their hit confirmation SFX if they hit a target in Fog of War (e.g. Ahri's Q - Orb of Deception passthrough sound)
  • Nocturne's R - Paranoia VO volume has been fixed and is no longer much louder than intended
  • Ivern and his friends are on speaking terms again (his jungle camp VO lines have been restored)
New Skins

Eclipse Skins

  • Solar Eclipse Kayle (1350 RP)
  • Lunar Eclipse Aatrox (1350 RP)
  • Solar Eclipse Sejuani (1350 RP)
  • Solar Eclipse Sivir (1820 RP)
  • Lunar Eclipse Senna (1350 RP)
  • Lunar Eclipse Senna Prestige Edition (125 ME)

Betrayer Skins

  • Gangplank The Betrayer (1350 RP)

Sea Dog Skins

  • Sea Dog Yasuo (1350 RP)

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