The new season begins!
League of Legends first update of 2023 (and season 13) comes in the form of patch 13.1, which will arrive in mid January as pre-season comes to an end.
With pre-season lingering for the duration of the final weeks of 2022, there were a number of changes that needed to be made to some champions who were running the rift.
Here’s what’s new in update 13.1 for LoL.
Release Date
Patch update 13.1 will arrive on Wednesday 11th of January 2022.
Here’s roughly when you can expect the update to roll out:
- 3 am PT (NA servers)
- 5 am GMT (EUW servers)
- 3 am CET (EUNE servers)
For a full look at this year's patch schedule, click here.
Champion Updates
Champion Buffs
-
Shaco
-
Q
-
Mana Cost
- 60>>>40
-
Backstab Crit
- 30%>40%
-
Mana Cost
-
E
-
AD Ratio
- 75%>80%
-
AD Ratio
-
Q
-
Jayce
-
AD
- 54>57
-
mW damage per tick
- 25/40/55/70/85/100>35/50/65/80/95/110
-
mQ damage
- 55/100/145/190/235/280>65/115/165/215/265/315
-
AD
-
Lissandra
-
Base HP
- 104>110
-
Q
-
Slow
- 16/19/22/25/28%>20/24/28/32/26%
-
Slow
-
W
-
Cooldown
- 14/13/12/10s>12/11/10/9/8s
-
Cooldown
-
Base HP
-
Sion
-
Base HP
- 615>655
-
Q
-
Max Damage
- 70/135/200/265/330
-
Max Damage
-
Base HP
-
Xayah
-
Base Attack Speed
- .625>.658
-
Attack Speed Ratio
- .625>.658
-
Base Attack Speed
-
Twisted Fate
-
Q
-
Cooldown
- 6s>6/5.75/5.5/5.25/5
-
Cooldown
-
W
-
Blue Card AP Ratio
- 90%>115%
-
Red Card AP Ratio
- 60%>70%
-
Blue Card AP Ratio
-
Q
Champion Nerfs
-
Aatrox
-
P
-
Damage
- 5-12%>4-10%
-
Damage
-
E
-
Healing During R
- 25/30/25/40/45>20/24/28/32/36
-
Healing During R
-
R
-
MS
- 60/80/100%>50/65/80%
-
MS
-
P
-
Dr. Mundo
-
Base HP
- 653>613
-
AR Growth
- 4.2>3.7
-
E
-
Bonus AD
- 2.5/3/3.5/4/4.5% max HP>2/2.5/3/3.5/4% max HP
-
Bonus AD
-
Base HP
-
Fiora
-
P
-
Damage
- 3 +(4.5% per 100 bonus AD)>3 +(4% per 100 bonus AD)
-
Damage
-
Q
-
Damage
- 95/100/105/110/115% bonus AD>90/95/100/110% bonus AD
-
Damage
-
P
-
K'Sante
-
Maximum Physical Damage
- 8.25/8.5/8.75/9/9.25% of target's maximum health>7/7.25/7.5/7.75/8% of target's maximum health
-
Maximum Physical Damage
-
Yuumi
-
Q
-
Damage
- 50/90/130/170/210/2050>50/80/110/170/200
-
Damage
-
Empowered Damage
- 60/110/160/210/260/310>60/100/140/180/220/260
-
Q
-
Zeri
-
AD Growth
- 1.5>1.3
-
Q
-
Damage
- 15/18/21/24/27>15/17/19/21/23
-
Damage
-
AD Growth
Champion Adjustments
-
Rammus
-
AD
- 56>53
-
Base HP
- 634>614
-
W
- Percent Bonus Resists now amps Flat Resist from W
-
AD
-
Jax
-
Q
- Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP)
-
E
- Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage
- Bonus Damage per Attack Dodged: 20% of total damage ⇒ 20% of base damage
-
R
- Cooldown: 80 seconds ⇒ 100/90/80 seconds
- 3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP)
- NEWImagine if I had a Real Animation: Jax’s R passive now has updated animations, sound effects, and visual effects
- NEWNEW ACTIVE: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
-
Q
System Changes And Items
System Buffs
-
Archangel's Staff/Seraph's Embrace
-
ARCHANGEL’S STAFF
- Total Cost: 2600 ⇒ 3000
- Ability Power: 60 ⇒ 80
- Ability Haste: 0 ⇒ 10
- Passive - Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana
-
SERAPH’S EMBRACE
- REMOVEDPassive - Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline
- NEWPassive - Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown)
- Passive - Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana
-
-
Axiom Arc
-
Lethality
- 10>18
-
Lethality
-
Horizon Focus
-
Ability Power
- 85>100
-
Ability Power
-
Rod of Ages
- Build Path
- Tear + Kindlegem + Blasting Wand>Tear + Kindlegem + Needlessly Large Rod
-
Health
- 300>400
-
Eternity
-
Resources restored to proc MS
- 250>200
-
MS Amount
- 25%>35%
- Several quality of life changes and bug fixes
-
Resources restored to proc MS
-
Winter's Approach
-
Cost
- 2700g>2600g
-
Health
- 350>400
-
Fimbulwinter
- Health: 350 ⇒ 400
-
Cost
System Nerfs
-
Legend Tenacity
- 5% + (2.5% per Legend Stack)>5% + (1.5% per Legend Stack)
- Maximum Tenacity at Full Stacks: 30% ⇒ 20%
System Adjustments
-
Jak'Sho, The Protean
-
Cost
- 3100>3200
-
Resists
- 2/s +15% total resist at max stacks>2 per second +20% bonus resists at max stacks
-
Drain Amount
- 3% max HP>80+7% max HP>80+7% max HP
- No longer drains minions/monsters
-
Cost
-
Seraph's Embrace
-
Total Cost
- 2600>3000
-
Ability Power
- 60>80
-
Ability Haste
- 0>10
- Grants Haste equal to 1.3% bonus mana>Grants AP to 2.5% bonus mana
- Empyrean Passive Removed, replace with Lifeline passive granting a shield for 250 +20% current mana
-
Total Cost
Bug Fixes & QoL
-
RUNE RECOMMENDER
- You can now directly navigate between the rune recommender and the editing page from the same screen
- Smite will no longer be recommended as a summoner spell outside of the jungle role for champions whose most popular role is jungle
CHAMPION SELECT
- Champion names are now shown in ARAM champion select
- Updated champion swapping visuals for improved clarity
MISCELLANEOUS
- Position preferences for draft modes (Primary + Secondary choice) are preserved between sessions and across queues
BUGFIXES
- Fixed a bug that caused Azir’s Sun Disc to be difficult to attack and sometimes appear as invisible to the enemy team when appearing over turret rubble in ARAM
- Fixed a bug that caused Star and Pajama Guardian Ezreal’s Homeguard animations to not appear correctly
- Fixed a bug that cause part of K’Sante’s R - All Out animation to not play when cast into Vi’s R
- Fixed a bug that cause a square box to appear on the ground beneath Karthus when his Passive - Death Defied is triggered
- Fixed an animation change where Viego transitions from Homeguard’s to walking
- Fixed a bug that sometimes allowed Bard to cast W - Caretaker’s Shrine twice in a row
- Fixed a bug that caused Mundo’s E - Blunt Force Trauma to do more damage to monsters than indeed
- Fixed a bug that caused the camera to sometimes get stuck high above K’Sante on ARAM after casting his R - All Out
- Fixed a bug that caused Braum so not get assist credit from his W - Stand Behind Me
- Fixed a bug that was causing Braum’s W - Stand Behind Me to not play any VFX
- Fixed a bug that was causing Amumu’s E - Tantrum Death Recap to not correctly display how much the ability’s cooldown was reduced by damage taken
- Fixed a bug that caused Evenshroud’s Mythic Item tag not to display in the Item Shop
- Fixed a bug that caused Unsealed Spellbook’s Smite to deal 0 damage when swapped to initially
- Fixed a bug that cause Mordekaiser’s Passive - Darkness Rise to proc on small jungle monsters with abilities
- Fixed a bug that caused debug text to appear in Lee Sin and Yone’s ability bar and death recaps
- Fixed a bug that caused Ekko’s W - Parallel Convergence to sometimes stun enemies, even if they were not inside of the area of effect
- Fixed a bug that allowed Kalista to attack two champions at once with Guinsoo’s Rageblade
- Fixed a bug where Syndra could use her W - Force of Will grab and throw minions that were being teleported to
- Fixed a bug that caused Kassadin’s W - Nether Blade to look like it’s cooldown was being reduced if E - Force Pulse was also on cooldown despite the cooldown not actually being reduced
- Fixed a bug that caused Kassadin’s E - Force Pulse sound effects to not play when it is ready to be cast
- Fixed a bug that caused jungle monsters to continuously reset aggro if attacking two overlapping Heimerdinger H-28G Evolution turrets
- Fixed a bug that caused Iceborn Gauntlet and Bami’s Cinder Immolate effects to display two separate buff effects
- Fixed a bug that caused the Identity Customizer dropdown functions to not filter consistently
- Fixed a bug that sometimes caused Amplifying Tome to show up in shop as “purchased” in the Zhonya's Hourglass build path if you had a Broken Stopwatch in your possession
- Fixed a bug that caused Vex’s Passive icon to not display on her buff bar
New Skins
- Mythmaker Irelia
- Mythmaker Galio
- Mythmaker Garen
- Mythmaker Sivir
- Mythmaker Zyra
- Lunar Empress Ashe
- Lunar Guardian Kha'Zix
- Lunar Guardian Malphite
- Lunar Empress Qiyana
- Lunar Empress Thresh
- Prestige Porcelain Lissandra
- Prestige Mythmaker Sivir
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