Silent
Starfield is perhaps one of the most anticipated games we've seen in quite some time, and while Bethesda recently showcase the title fully, for perhaps the final time, we're still amped and have some so many questions.
With Starfield taking us all around the galaxy, we're going to runover the traits within the game that you'll be able to place on your player.
Here we go!
Starfield: All Traits In The Game
While Starfield is perhaps the most ambitious title that we've seen out of a company in years, Bethesda has always been known to push the boundaries of gaming, and this is no exception.
With the new collaboration traits, these are going to dipict how you're playing is going to play throughout the game, and will decide some of the in-game events, along with unlocking new dialogue and more.
Below are all the traits in Starfield that we know about thus far.
Alien DNA
"You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with a higher health pool and greater endurance, but healing items aren't as effective."
Dream Home
"You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 50,000 credit mortgage with GalBank that has to be paid weekly."
Empath
"You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect."
Extrovert
"You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Can't be combined with introvert.)"
Freestar Collective Settler
"You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased."
Hero Worshipped
"You've earned the attention of an annoying 'Adoring Fan' who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts..."
Yep, it's the return of the obnoxious Adoring Fan from The Elder Scrolls 4: Oblivion, even performed by the same voice actor! If anything, he seems even creepier in Starfield, not only saying he's delighted to be breathing the same air, but that "I've got to have every molecule." Gross, dude!
Introvert
"You really need your alone time. You have more endurance when adventuring alone, but less when adventuring with other human companions. (Can't be combined with Extrovert.)"
Kid Stuff
"Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week."
Neon Street Rat
"You grew up on the mean streets of Neon. You gain access to special dialogue options and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Can't be combined with any other faction allegiance trait.)"
Raised Enlightened
"You grew up as a member of the Enlightened. You gain a significant discount at the organization store, but lose access to Sanctum Universum store. (Can't be combined with any other religion trait.)"
Raised Universal
"You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest."
Serpent's Embrace
"You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and endurance, but health and endurance are lowered if you don't continue jumping regularly - like an addiction. (Can't be combined with any other religion trait.)"
This trait was highlighted at Starfield Direct. Having this trait can help you avoid conflict with hostile religious zealots by adding a dialogue option that lets you talk your way out of combat.
Spaced
"Your body has become acclimated to space. Health and endurance are increased when in space, but decreased when on the surface."
Taskmaster
Terra Firma
United Colonies Native
Wanted